Will it usher in a new era of interactive. It’s yet another sign of the streaming service’s dominance, and all of this only further serves as marketing for Black Mirror’s upcoming fifth season, due to debut in 2019. Black Mirror: Bandersnatch, a mind-bending choose-your-own-adventure episode of the anthology series, is out now on Netflix (watch the trailer above). This is only the beginning, as Netflix has an entire department devoted to product innovation and if Bandersnatch is a hit, this could be the first of many “Interactive Films” that you can get only on Netflix. If you're making that decision, how does that affect your relationship with the film? Do you then feel more wretched?" "If it wasn't interactive, you'd just watch and probably be appalled and worried and frightened for him in that moment. "You are making a decision at that point about your protagonist and what they have to do," said Jones. "This is going to be one of those moments that we think will create such emotion that there will be this beautiful level of engagement and attachment to this story." With Bandersnatch, Brooker and Jones take their explorations on digital consciousness a step further: They make viewers complicit by putting them in control. I promise you will know when that moment happens," said Engelbrecht. "There is a moment in Bandersnatch that I bet is going to be one where 90 percent of the people do not want to make the choice that they want to make. Yay! Netflix’s director of product innovation Carla Engelbrecht explains: As Bandersnatch begins to explore the sliding door elements of Stefan's choices and the power of free will, the viewer will quickly realize what the Black Mirror duo means when they say that their idea could only work as an interactiveīut as is classic Black Mirror, the story gets more and more complex, until viewers are forced to make horrible, horrible choices. Those choices are meant to poke fun at the dated choose-your-own-adventure offerings that launched the genre ("We thought we'd have a bit of a gag and slightly mess with you a bit," said Brooker) while also easing the viewer into the ethically complex - and, of course, nihilistic - decisions that are in store. The interactive choices begin with simple tasks, like picking what the protagonist, Stefan, will eat for breakfast or what music he will listen to. THR explains that the choices begin fairly benignly, easing the viewer into the experience: It's not a simple branching narrative with lots of binary choices - they are all changing your state and what's open to you." In 1984, a young programmer begins to question reality as he adapts a dark fantasy novel into a video game. "Going down various branches opens up other potentials, so you may not reach certain things depending on the decisions you make. 2018 Maturity Rating: 18+ 1h 30m TV Dramas. “There are lots of potential paths that Stefan's journey could take and it's up to you for when you feel sated," Jones told THR of the viewer's journey ahead. As for how Bandersnatch works, co-showrunner Annabel Jones explains that it’s not a simply binary system, and each decision builds off of the last:
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